Blackthorn Prod Pass the Game Challenge - End Theme
Brandon Mrgich
Composer · Sound Designer
Music and sound design, written for the specific scene it goes with.
A few placed cues and demos.
Selected Work
Brandon Mrgich
Laka Noch
Brandon Mrgich
Brandon Mrgich
Brandon Mrgich
Brandon Mrgich
Brandon Mrgich
Laka Noch
Brandon Mrgich
Brandon Mrgich
Brandon Mrgich
Approach
My own projects run from ambient electronic and neo-classical to folktronica, downtempo, and IDM. A score can pull from any of it. Each one gets built from what the scene needs.
I've worked in film post-production and game audio, so I know how cues actually get used. That means fewer revision rounds and files that drop straight into your pipeline.
What I offer
I write to what a scene is doing emotionally, not only to its timecode. The right cue changes what a moment means, and that is the part I care about most.
Game music gets heard for hours, so it has to hold up. I write for the space the player is in and structure cues so they can shift with mood, area, and progress.
Showcase
Each cue paired with the footage it was written for.
Process
We talk about what you're hearing: references, tone, what it should feel like.
I write and refine with you in the loop. You hear things early. Nothing gets finalized in isolation.
Clean files, stems if required, in the formats that work for you — on your timeline.