Composer · Sound Designer

Original score for film and games.

Music and sound design, written for the specific scene it goes with.

A few placed cues and demos.

Press play.

Blackthorn Prod Pass the Game Challenge - End Theme

Brandon Mrgich

AudioDuration 1 minutes 52 seconds
0:001:52

Tell Me (Slowed Instrumental)

Laka Noch

AudioDuration 4 minutes 36 seconds
0:004:36

I dont wanna go

Brandon Mrgich

AudioDuration 1 minutes 06 seconds
0:001:06

idea01-ambient

Brandon Mrgich

AudioDuration 0 minutes 42 seconds
0:000:42

Idea14-textural

Brandon Mrgich

AudioDuration 3 minutes 20 seconds
0:003:20

Why is this (feeling) so hard?

Brandon Mrgich

AudioDuration 2 minutes 42 seconds
0:002:42

Peaceful Sunday

Brandon Mrgich

AudioDuration 4 minutes 16 seconds
0:004:16

you're so far away it hurts

Laka Noch

AudioDuration 1 minutes 38 seconds
0:001:38

Lumen

Brandon Mrgich

AudioDuration 1 minutes 58 seconds
0:001:58

Blackthorn Prod Pass the Game Challenge - Gameplay Loop

Brandon Mrgich

AudioDuration 2 minutes 08 seconds
0:002:08

idea08-deep ambient (midnight)

Brandon Mrgich

AudioDuration 1 minutes 04 seconds
0:001:04

My own projects run from ambient electronic and neo-classical to folktronica, downtempo, and IDM. A score can pull from any of it. Each one gets built from what the scene needs.

I've worked in film post-production and game audio, so I know how cues actually get used. That means fewer revision rounds and files that drop straight into your pipeline.

Scoring for games, films, and animation

For Filmmakers

Music that becomes part of the scene.

I write to what a scene is doing emotionally, not only to its timecode. The right cue changes what a moment means, and that is the part I care about most.

  • Original scores & recurring thematic material
  • Cue-by-cue composition or full score
  • Atmosphere, texture, and intentional silence
  • Revisions until it feels exactly right
For Game Developers

Static, or Dynamic music that reacts to the player & environment

Game music gets heard for hours, so it has to hold up. I write for the space the player is in and structure cues so they can shift with mood, area, and progress.

  • Ambient soundscapes & original compositions
  • Music that shifts with mood and setting
  • Environmental audio and textural sound design
  • Delivery formats tailored to your engine

Hear it for yourself.

Each cue paired with the footage it was written for.

SERVICES_VIDEO_PAIR

idea11-slow

0:002:00
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How it works.

1

Discovery

We talk about what you're hearing: references, tone, what it should feel like.

2

Creation

I write and refine with you in the loop. You hear things early. Nothing gets finalized in isolation.

3

Delivery

Clean files, stems if required, in the formats that work for you — on your timeline.

Working on something?

We'll create the sound it needs.

[email protected]